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1. There's gold in those hills! {Mining suggestions} - in Player Features and Ideas Discussion [original thread]
I would really like to see more diversity in the ore available in all belts. I find it completey unrealistic that it's impossible to find any other type of ore than the norm. Ok, i can see the valid arguement that exploration is possible to get be...
- by Rane Connor - at 2008.01.30 22:25:00
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2. Game realism - in Player Features and Ideas Discussion [original thread]
Physics of FTL flight has always been a touchy subject for the stupid. I'm more concerned that a 5 year old girl has a problem with the graphics of Eve. We should really look into this now. I think the more important graphics ideas about eve that ...
- by Rane Connor - at 2008.01.30 20:09:00
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3. Best idea ever, make T1 frigates actually something worth flying! - in Player Features and Ideas Discussion [original thread]
After reading this wonderfully boring thread, I can only agree with MAYBE adding A slot to the frigs, either a mid or a low, and rarely a high. It would put a little more value to the ship. I mean, it's got to be a low cpu/pg mod anyway, so it's n...
- by Rane Connor - at 2008.01.30 19:56:00
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4. Can Local be removed in a fair manner? - in Player Features and Ideas Discussion [original thread]
I am a "keep local" extremist. But the one thing I could concede, is to have yourself disappear from local if you are presently cloaked. No one can stay cloaked and do anything but move around. It would add a new element to the game, especially pv...
- by Rane Connor - at 2008.01.30 19:40:00
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5. Exploration idea: Signature Jammers - in Player Features and Ideas Discussion [original thread]
Edited by: Rane Connor on 30/01/2008 19:34:08 I agree with the frustration of spending hours to find something, and not have the immediate time or resources to complete the "event". I like your ideas, and think that they have some merit, b/c y...
- by Rane Connor - at 2008.01.30 19:30:00
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6. Boost new players SP, again xD - in Player Features and Ideas Discussion [original thread]
Edited by: Rane Connor on 30/01/2008 18:20:58 New players need to realize that bigger, faster, and better doesn't mean more fun. The less you know, the happier you are for awhile. It's important to evolve in this game, you can't have all the t...
- by Rane Connor - at 2008.01.30 18:19:00
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7. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
1. I agree with the concept of too bad so sad. 2. If it were done it would have to have a premise in science fiction "reality", such as a science skill that enabled the ability to unlearn a skill and use that new unused memory to absorb the new me...
- by Rane Connor - at 2008.01.30 17:56:00
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8. Wish list: End of January 2008 - in Player Features and Ideas Discussion [original thread]
Signed on all accounts. There small request, and common sense ones.
- by Rane Connor - at 2008.01.30 17:14:00
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9. PLS Make cargo cans hackable, or at least drop loot when destroyed - in Player Features and Ideas Discussion [original thread]
In theory this is a fine idea, but realistically no one would leave their s**t around in "secured" cans anymore. I mean we use locks in real life b/c they work for the most part and you don't have everyone and their dog going around trying to pick...
- by Rane Connor - at 2008.01.30 16:57:00
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10. Eve is BROKEN - in Player Features and Ideas Discussion [original thread]
The easiest fix here is to outlaw wardecs in high sec, or certain sec systems, like 0.7 and higher. I mean wouldn't empire want to hold the peace? Let people who want to just mine and build stuff in high sec do it, leave them alone, there's enough...
- by Rane Connor - at 2008.01.29 21:28:00
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11. Thoughts on Removing Local Chat for Intel. - in Player Features and Ideas Discussion [original thread]
I only had to read one page to realize that I already have too much to do in eve to worry about probing out an entire system, or trying to figure out who is/isn't in system with a log. My word, anyone who has fought a war in 0.0 or tried to travel...
- by Rane Connor - at 2008.01.29 21:08:00
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12. Pods - in Player Features and Ideas Discussion [original thread]
The best solution is to give a invulnerabilty to pods until A) the pod pilot makes an action ie. click the mouse on anything, or push any key or B)after 5-10 sec delay. This reduces petitions for lags, and give someone a fighting chance to escape ...
- by Rane Connor - at 2008.01.29 18:45:00
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